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Dice Invaders

Dice Invaders is a 5×3, 30-line slot packed with colorful dice symbols and three monster-themed features. Magic Stars overlay symbols and can trigger one of three bonuses: 24 Free Games, a Pin Win hold-and-respins with fixed jackpots, or a Pick’Em with prize ladders up to 500×. Wilds land on reels 2–5.

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4.9

About Dice Invaders

Dice Invaders by Amigo Gaming uses a 5×3 layout with 30 fixed paylines. Wins are paid for matching symbols on adjacent reels from the leftmost side, and wins across different lines are added. Wilds appear only on reels 2–5 and substitute for all regular symbols except Magic Stars, which can overlay other icons both in the base game and during Free Games. Above the reels sit three characters (green, pink, purple). Each attracts Magic Stars of its color, and after attracting a star may randomly trigger its corresponding bonus. Only one bonus can be active at a time. The feature set is varied: the Green Monster can award 24 Free Games; the Pink Monster starts the Pin Win Bonus (a 5×3 hold-and-respin style with fixed prizes and jackpots up to an Ultra 1,000×); and the Purple Monster launches a Pick’Em with stepwise awards where collecting 3 identical AWARD symbols pays up to 500×. Payouts shown in the paytable reflect the selected bet. With our $0.90 base bet reference, money values convert directly to X-multipliers for clarity.

Main Features of Dice Invaders

  • Free Games (24 Free Games start)
  • Pin Win hold-and-respin with fixed prizes and jackpots
  • Pick’Em Bonus with AWARD ladders
  • Magic Stars overlay mechanic
  • Wild substitutes on reels 2–5

Bonus Mechanics in Dice Invaders

  1. Free Games: Green Monster may trigger; starts with 24 Free Games; same bet as the initial game; additional Free Games and other bonuses can be won during the feature.
  2. Pin Win: Pink Monster may trigger; reels become a 5×3 grid with DICE and empty cells. Starts with 3 attempts; each spin uses 1; any new DICE resets attempts to the initial value. Fill 15 DICE to win ULTRA JACKPOT (1,000×). Individual DICE can award 1×–30×, MIN 50×, MID 100×, MAX 300×. All totals are paid at the end of the bonus; same bet as initial.
  3. Pick’Em: Purple Monster may trigger; 20 little monsters hide either a regular prize or an AWARD symbol. Collect 3 of the same AWARD to win it (GREEN 10×, BLUE 50×, RED 100×, ULTRAVIOLET 500×). Regular picks can pay 5×, 6×, 7×, 8×, 9×, 10×, 12×, or 15×. Bonus ends when you reveal 3 AWARD symbols of a kind; all wins pay at the end; same bet as initial.
Dice Invaders Demo

Test Dice Invaders for free to learn how Magic Stars behave, how often the green/pink/purple monsters trigger their bonuses, and how the 30 paylines connect wins. The demo helps you feel the game’s rhythm, see the Wild restrictions (reels 2–5), and understand prize ladders in Pick’Em and Pin Win before risking cash.

Dice Invaders Payout Table

Symbols are stylized dice. High-paying icons are colorful dice featuring thematic images; low-paying icons are plain white dice showing pips. Below are values converted to X-multipliers based on a $0.90 bet, sorted from highest to lowest.

Dice Invaders Red7die

Red Diсe 7

5x: x36

4x: x9

3x: x1.8

Dice Invaders Gold Lightning

Gold Diсe

5x: x27

4x: x3.6

3x: x0.9

Dice Invaders Blue Rose Die

Blue Diсe

5x: x9

4x: x1.8

3x: x0.45

Dice Invaders Green Chili Die

Green Diсe

5x: x9

4x: x1.8

3x: x0.45

Dice Invaders White Die Purple Pips

White Diсe 6

5x: x0.9

4x: x0.45

3x: x0.15

Dice Invaders White Die Orange Pips

White Diсe 3

5x: x0.9

4x: x0.45

3x: x0.15

Dice Invaders White Die Single Green Pip

White Diсe 1

5x: x0.9

4x: x0.45

3x: x0.15

Dice Invaders Features

Wild: a gold die with a crown. Substitutes for all symbols except Magic Stars. Appears on reels 2, 3, 4, and 5 in both the main game and Free Games. Magic Stars (green, pink, purple) can cover other symbols and, when attracted by the matching Monster, the revealed symbol may complete winning lines and can randomly trigger the related bonus.

Dice Invaders Wild

The Wild symbol can replace every other icon on the reels, with the exception of Magic Stars. It becomes active on reels 2, 3, 4, and 5, showing up in both the base game and the Free Games feature, helping players complete winning combinations and boost potential payouts.

Dice Invaders Nice Monsters

Above the reels are three Monsters — Green, Pink, and Purple. Each attracts its matching Magic Star. When a Monster catches one, it may trigger its unique bonus: Green starts Free Games, Pink unlocks Pin Win, and Purple opens Pick’Em. Only one bonus can be active at a time.

Dice Invaders Magic Stars

Magic Stars can land during both the base game and the Free Games feature, temporarily covering other symbols on the reels. When one of the Monsters pulls in a Magic Star, it reveals the hidden icon beneath it — potentially completing or enhancing winning combinations already in play. Each Star adds a touch of mystery, turning ordinary spins into thrilling moments of anticipation.

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FREE GAMES BONUS

Dice Invaders Free Games Bonus

The Green Monster can activate the Free Games Bonus, awarding players 24 Free Spins right from the start. These spins play automatically at the same stake used in the base game, keeping the experience consistent. During this feature, you can retrigger more Free Games and even unlock other bonuses — such as the Pin Win Bonus or the Pick’Em Bonus — for even greater winning potential.

PIN WIN BONUS

Dice Invaders Pin Win Bonus

The Pink Monster can activate the thrilling Pin Win Bonus. When triggered, the standard reels transform into a 5×3 grid, featuring DICE symbols and empty spaces. The round begins with five dice already placed on the grid, and any new dice that land stay locked in position while the rest of the cells continue to spin. Each die carries its own prize potential:
MAX Jackpot: 300× your total bet
MID Jackpot: 100× your total bet
MIN Jackpot: 50× your total bet
Standard prizes: 1× to 30× your total bet
You start the feature with three attempts, shown on a special counter. Every spin consumes one attempt, but if any new dice appear, your tries reset to three again. The feature continues until all spins are used or the entire grid is filled. Landing 15 dice on the screen triggers the Ultra Jackpot, paying a massive 1,000× your total bet. A counter above the reels keeps track of how many dice are still needed to reach it. Once the feature ends, all collected dice values are totaled and awarded instantly. The Pin Win Bonus uses the same bet level as the main game, ensuring consistent stakes while giving players a shot at monumental wins.

PICK'EM BONUS

Dice Invaders Pickem Bonus

The Purple Monster can activate the exciting Pick’Em Bonus, where your luck truly comes into play. Once triggered, 20 little monsters appear on the screen, each one concealing either a cash prize or a special Award symbol. Your task is simple — pick a monster to reveal what’s hiding underneath. Every time you uncover a regular prize, it’s added immediately to your tally. However, finding three matching Award symbols of the same color grants you one of the powerful bonus multipliers:
Ultraviolet Award: 500× total bet
Red Award: 100× total bet
Blue Award: 50× total bet
Green Award: 10× total bet
You can also land smaller instant prizes ranging from 5× to 15× your total stake. The feature continues until you reveal three identical Award symbols, after which all your accumulated prizes are paid together. Just like the main game, the Pick’Em Bonus runs with the same bet amount, making every choice feel like a high-stakes adventure filled with suspense and big-win potential.


How to Dice Invaders

Set your stake and spin across 30 fixed paylines on a 5×3 grid. Wins register when three or more matching symbols land on adjacent reels from the leftmost side. Because wins from different lines are added, line coverage and stacked hits matter more than single-line high symbols. Keep in mind that Wilds only land on reels 2–5; they cannot form wins by hemselves and will not appear on reel 1, so lining them up to bridge premium dice is key. Magic Stars can overlay symbols in both the base game and Free Games; when a Monster attracts a Star, the symbol it reveals can complete a win and may randomly trigger the corresponding bonus. The Free Games feature begins with 24 spins and plays at the same bet. During Free Games, Magic Stars and all three bonuses remain available, allowing cascades of features if triggered (only one at a time). In the Pin Win Bonus, the screen becomes a 5×3 grid of DICE and empties. You have 3 attempts; each respin consumes one, and any new DICE resets the counter to 3. Prizes include 1×–30× tiles plus fixed jackpots (MIN 50×, MID 100×, MAX 300×). Filling all 15 positions pays the ULTRA JACKPOT of 1,000×. All collected amounts add up and pay once the bonus ends.The Pick’Em Bonus presents 20 choices. Regular picks pay 5×–15×. Finding AWARD symbols fills color counters; collecting three of the same color pays its award (GREEN 10×, BLUE 50×, RED 100×, ULTRAVIOLET 500×). The feature ends once you’ve revealed three AWARDs of a kind; all prizes pay together. Since symbol pays are modest in the base game (top line 12× for five “7”s at our $1 base), the game’s swing typically comes from bonus outcomes—especially 100×–500× Pick’Em awards or Pin Win jackpots. Manage your balance with this in mind.


Starry Dice & Monster Mayhem

Grabbed a welcome deal—basically 100 FS, no deposit!—and fired up Dice Invaders. First impression: juicy colors, chunky dice, and three squishy monsters staring me down. The sound is spacey-arcade and the stars that slap on the reels feel super satisfying when they flip into a win.
My Free Games came fast: the green guy handed me 24 spins, and halfway through the pink monster yanked me into Pin Win. Heart rate jumped when I reset to 3 attempts over and over—picked up a bunch of 2×–10× tiles and then nailed a 50× MIN jackpot. Ended the bonus around 92× total and yelled at my screen like a gremlin.
Later I hit the Pick’Em. Regular picks dripped 5×–12×, then I collected three BLUE awards for a clean 50×—so close to RED 100×, my palms actually sweated. Base game can feel dry (top line is 12× for five 7s), so the rush is all about chasing those features.
Would I play again? Yep. It’s chaos in a good way—simple lines, big bursts from Pin Win and Pick’Em. Next mission: ULTRAVIOLET 500× or the 1,000× ULTRA in Pin Win. Send luck.

Lider Mneniya

Mike

Lider

Unlock Bonuses for Dice Invaders

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500% Deposit Bonus

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Join our members list to access exclusive Dice Invaders rewards. Be the first to get special bonus drops, free spins packs, and private promo codes — only for subscribers.

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